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- STAR TREK GAMES FOR IPHONE FOR MAC OS X
- STAR TREK GAMES FOR IPHONE MAC OS
- STAR TREK GAMES FOR IPHONE MANUAL
- STAR TREK GAMES FOR IPHONE CODE
- STAR TREK GAMES FOR IPHONE WINDOWS
Someone hadĬonverted it to PDP-11 Fortran but couldn't get it to run because of
STAR TREK GAMES FOR IPHONE CODE
The Control Data mainframe computer, and was a big hit at work duringĪbout 1977 I got a copy the source code of the game. I first played Super Star Trek in the mid 1970's. Is run from in order to view the documentation from within the game with The SST.DOC file must be in the same directory/folder as the program Super Star Trek can be compiled for virtually any system having a C compilerĪnd sufficient memory for execution (which isn't much by today's standards!)Īll versions have an executable program as well as a documentation file, The DOS version requires a 80386 or better. Has instructions to build with VisualStudio for Windows.
STAR TREK GAMES FOR IPHONE MAC OS
Source code (Generic ANSI C, 90k) As is will build on Linux or Mac OS X.
STAR TREK GAMES FOR IPHONE FOR MAC OS X
STAR TREK GAMES FOR IPHONE WINDOWS
In February 2019 I corrected a compilation error (I compiled it for "Debug") in the Windows Console version. If the game is compiled without the CLOAK, CAPTURE, and/or SCORE commands, issuing those commands now gives an invalid command message rather than just being silent. If the Cloaking Device is damaged in the same turn it is activated, it gets deactivated.ĭestroying the remaining enemy ships with the Death Ray should no longer give a negative number of Klingons left. "Klingons per stardate" changed to "Klingon ships per stardate".ĭeath Ray can no longer be repaired with a 0.1 stardate rest at a base.ĭamage Report no longer states the Death Ray can be repaired away from a base.Ĭapturing prisoners while docked will have them immediately transferred to the base rather than going into the ship?s brig. References to "Romulan ship captured" changed to "Romulan ship surrendered" since that is what happens at the end of a won game. In January 2019 I did the following: Numerous reported typos, spelling, and grammar errors corrected. In December an extraneous control-S character was deleted from sst.c source file. In August I fixed a bug that was reporting a violation of the Treaty of Algeron that did not occur, and the lack of the Score command in the Windows version. In June 2015 I fixed some bugs that kept certain counts from being reset when starting a new game. I also fixed many typos in the program dialog and in the documentation. In December 2013 I added three new commands - CLOAK to cloak the Enterprise, CAPTURE to allow Klingons to surrender, and SCORE to show the score in the game. Fixed instance where total casualties would decrease when casualties occur. Just add -f as the first command line argument. Yes, for some reason the authors of SST had the displays rotated 90 degrees clockwise. I added the ability to get the current score (why was that never possible?), and have an optional fix that rotates the scan displays so that the X axis is horizontal. Typos pointed out by users have been corrected. In October 2013 I fixed a bug that caused the number of remaining Klingons to be negative when the remaining Klingons and the Enterprise are destroyed in a Super Nova. In December 2010, I fixed bugs involving attempting to fire more than 3 torpedoes at once, a typo ("READ ALERT"), and a couple of buffer overflow issues.
STAR TREK GAMES FOR IPHONE MANUAL
Parsing invalid numbers, 2) manual phasers when SR scan is damaged andĬommander is present, 3) time warping into the future, 4) hang when moving In June 2004 I fixed a number of bugs involving: 1) In June 2002, I fixed two known bugs and a documentation typo, and createdĪ new Linux version. The game, rewrote it in C, and fixed many bugs. Web, Super Commander, and Emeritus mode were added by Marc Newman. I've received further information that the black holes, Tholian This game was written by David Matuszek and Paul Reynolds, with modificationsīy Don Smith. Like the original game, written by Star Trek fans who were also the, back then, rareīreed of computer geek, isn't used with permission but with admiration of the show. Of course, Star Trek and it's characters are trademarks of Paramount Studios, Inc. Reflexes we used to and prefer a more cerebral computer game. Still an interesting game to play, particularly for those of us who don't have the Of course, it does not make use of graphics, or even assume a video display, but it Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. The Classic Super Star Trek Game The Classic Super Star Trek Game